Welcome to the X VIP team

We like to play Sim City

X VIP Team

curent world rank : 1030

The spirit

We are an international team. It is importat to us that people talk to each other, are frendly and helpfull.

Team language is english.

Since we are very international it is likely to find online members 24 h a day.

We do a war usualy 1 time a week starting on friday 10 pm gmt
Its is target to reach the TOP 100.
It is expected that each team member tries to get at least 4.000 score in war.

We have a 2nd team called "X VIP Tradors". Everbody who does not have time to join war is welcome to move his city to tradors club for a while.
Winterfell is president in both clubs.
.

 

  country
GMT
21.04
14.04
07.04
31.03
29.03
25.03
22.03
Arborlorn Canada
- 7
6.095
4.775
6.390
3.170
6.030
3.580
Love City Canada
- 4
4.870
3.100
12.290
9.400
7.290
8.145
Merlot Canada
- 4
10.225
12.170
0
4.685
4.510
7.215
Eureka US,Florida
- 4
6.965
3.945
4.765
1.265
2.330
2.440
Bored.. Canada
- 4
9.830
6.160
-
-
-
-
Vesstropia US,Ohio
- 4
12.325
6.020
12.065
12.295
12.325
12.650
Driffield ? US ?
?
6.565
7.920
9.765
5.000
9.040
8.140
ACSA Mexico
- 4
710
600
-
-
-
-
Londi II UK
+ 1
7.380
7.170
12.100
6.100
6.600
6.800
Lower Sagge Bottom UK
+ 1
-
1.050
0
1.410
750
0
1.365
Winterfell UK
+ 1
12.575
6.285
15.515
12.635
12.830
11.130
Jengbear City UK
+ 1
9.775
7.545
9.990
7.515
7.890
8.530
Chelmsville UK
+ 1
-
-
-
-
-
-
MF town 2 Germany
+ 2
-
-
-
-
-
-
MF town Germany
+ 2
-
22.410
8.295
14.545
12.805
24.170
24.160
NAMRA Germany
+ 2
6.930
6.060
6.050
6.000
6.000
3.600
Beirut Libanon
+ 3
0
10.125
4.270
4.755
6.340
13.780
Harrison Lodge  
1.900
3.505
4.370
2.535
1.720
800
The Myth  
1.480
0
1.485
0
0
6.205
Rowetown  
800
-
-
-
-
-
Ciudad de la Furia      
-
-
-
-
-
-
 
   
           
Points  
2014
2037
1998
1961
1989
1950
World Rank  
1030
380
450
540
212
327

 

Score < 4.000
Score > 10.000
Score > 18.000
on 'holliday' or in tradors team

 

 

 

 

 

True Blue Anarchy - 14.04.2018 - LOSS ( Australia )

Points 2014 - Pos 1030

the first 2 h

-- comming later --

middel play

-- comming later --

end section

-- comming later --

lessons learned

we have a problem !
To many players are not comitted to war or do not stick to our rules.

So we are loosing the war.
We need to find a soltion for that.

 

 

 

Le ch'ti royal club - 07.04.2018 - WIN ( French )

Points 2037 - Pos 380

the first 2 h

the other team did start stronger then we.
We were for the first 2 hours allways in the back.
In the beginning they shieded us well and the used energy vamp on stronger players.
After 2 h it was 5.000 to 6.000 for them.

middel play

In the middle play we did notice that they did not use the strategie of "overshooting". That was surpriesing since they had a well organised start.
We could close the gap and after 6 h both sides were about equal strong.
After 6 h it was 19.000 to 19.000

In the following 4 hours the members from late time zones joind the game and made us stronger.
At the same time the enemy suddenly lost its drive.
After 10 h is was 38.000 to 27.000

After that the enemy lost more and more speed. So we did externt our lead more and more.
At that point they were >= 95 % shielded. On our side only 50 % were under a shield.

end section

the closing section was easy since we were allways in a comfortable lead.

The final result was 96.000 to 72.000

lessons learned

no real challange. No need to play full power.

It was good to see we had again 10 cities with a score >= 6.000.

New member "Bored.." played well with a score of 6.000
Beirut and Merlot seam to be back for fighting.

 

 

 

Korean Zombie - 31.03.2018 - WIN ( Korea )

Points 1998 - Pos 428

the first 2 h

we did start strong and were in the lead after 30 minutes.
thanks to some guys starting with strong hits such as magnet.
On the other hand side was the enemy hardly reacting. This was surprising since it was early evening time in Korea.
So we did work out an advantage of 11.000 to 4.000 points after 2 h.

middel play

Due to many team members not joining the war in the first 6 h ( and time shift for some of us ) we were 3.000 back after 6 h.
After 6 h it was 24.000 to 27.000

In the following 6 hours we could catch up and make a lead of 13.000. We had less people playing, but with better score per person. In that time it was night in Korea - so the weak enemy was not surpriesing.
After 12 h is was 50.000 to 37.000

During the european night they could catch up. But we were still 6.000 in the lead. At that time nearly all of us were shielded.
After 18 h is was 61.000 to 55.000.

After that we were to relaxed - and nearly lost it.
We were completly shielded. Or mistake was that we did unshield seperatly.
That gave the enemy an advantage because the enemy could shield that city within 20 minutes after unshielding.
A single city unshielding can score 12 x 100 points = 1200 points
But the enemy can earn on a single city (10 + 10) x 100 point = 2.000 points
So by each seperate attack we did loose in fact 800 points.
After 30 h is was 82.000 to 88.000.

end section

The last 6 hours we did 2 combined strikes ( first on 4 pm ) with >= 6 cities at the same time.
So the enymy was able to shield only 1 city. The rest could go on scoring.
Additional we used energy boosters. After 30 minutes we had turned the result.
After the first strike we were in the lead again.
after 30,5 h it was 93.000 to 91.000.

At that time is was midnight in Korea.

We repeated that combined strike at 7 pm gmt again - and did finish with a save lead.
Result was 124.000 to 102.000

lessons learned

We have to many people playing a 0 score

if all cities are shielded - A single city unshielding for attack can result in a negative score of - 800 per attack.
A combined attack is better.